This is a project I made in around 3 weeks for a Playlab course at IT University of Copenhagen. The theme for this prototype was supposed to be "procedural content generation". I had a few ideas in mind that would fit right under that, but ended up going away from it a bit.

The thousand combinations come from choosing your style (circussial, bonechard, greenhold, river temple, swamp temple, raft), accessories, gargoyles and lights. Some of them are definitely more interesting than others, since I learned a lot as I progressed. Also, a few styles had more sketches done than others, so I improvised a lot.

All the 3D models are handmade and sculpted using Blender and Shapelab VR.
All the graphics and the sound ambience are also done by me (first time creating my own track) using GIMP and Audacity.
Dithering effect made by Null Tale [https://nulltale.itch.io/ditherfx]

WebGL version is NOT recommended - it's missing the dithering shader, as well as contains a few bugs with restarting the scene and some missing assets.


Controls:

Movement
WASD
RunShift
Zoom-in
Z
RestartR


Features:

  • 70+ handmade and handsculpted 3D models
  • 6 unique styles 
  • throat-singing dark ambience
  • cool "printing" animation
  • gargoyles


Updated 21 days ago
StatusReleased
PlatformsHTML5, Windows
Authordwarfnaut
Made withUnity
Tags3D, Dark, dither, Generator, Immersive, Short, Singleplayer, tea, Unity

Download

Download
One Thousand Tea Kiosks v1.2.zip 45 MB

Comments

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(+1)

Damn, this game got all the aesthetics you could wish for! Great tech demo ;)) Especially like the shader